11 uint8_t r{255}, g{255}, b{255}, a{255};
13 constexpr Vertex() =
default;
14 constexpr Vertex(
float x_,
float y_) : x(x_), y(y_) {}
15 constexpr Vertex(
float x_,
float y_, uint8_t r_, uint8_t g_, uint8_t b_,
17 : x(x_), y(y_), r(r_), g(g_), b(b_), a(a_) {}
26 uint8_t r{255}, g{255}, b{255}, a{255};
30 : x(x_), y(y_), u(u_), v(v_) {}
31 constexpr TexturedVertex(
float x_,
float y_,
float u_,
float v_, uint8_t r_,
32 uint8_t g_, uint8_t b_, uint8_t a_)
33 : x(x_), y(y_), u(u_), v(v_), r(r_), g(g_), b(b_), a(a_) {}
Doku koordinatlı vertex — pozisyon + UV + renk (tint).
Definition vertex.h:21